Dr. Anastasios Theodoropoulos is an Assistant Professor at the Department of Performing and Digital Arts, University of the Peloponnese, where he teaches and conducts research in the fields of digital game development, immersive technologies, human-computer interaction, and character animation in digital environments. His teaching and research work focuses on video game development and the creative application of game mechanics in education, virtual reality, and the arts.
His doctoral research explored innovative teaching methodologies and the use of digital games for learning programming principles, while his postdoctoral research specialized in the development of personalized games to support computational thinking. As a research associate of the HCI-VR Lab, he participates in projects that examine the relationship between technology, user experience, and culture through the lens of digital games, interactive storytelling, and artistic expression. He played a key role in the design and development of MobiCAVE, a portable immersive virtual reality system specifically designed for the study and presentation of digital games incorporating bodily interaction, narrative, and performative elements.
He has many years of teaching experience in Informatics and Programming (since 2006), across diverse age groups and cultural contexts, and has received awards with his students in national and international educational game design competitions. For over ten years, he was an active member of the EU Code Week initiative, serving as National Ambassador and promoting creative programming education through games and interactive activities. He has supervised and co-supervised undergraduate and postgraduate theses in the fields of game development and character animation, using tools such as Unity, Ren’Py, Godot, and Maya.
His research interests include digital game development, player/user experience, digital character animation, game-based learning, the intersections of VR and performance, and the cultural applications of interactive and immersive technologies. He has published in international journals and conferences and serves as an editor and reviewer in respected academic publications. He is a member of ACM, SIGCHI (and CHIGreece), SIGGRAPH, SIGCSE, DiGRA (and board member of DiGRA CEE), IGDA, and ASIFA Hellas.
In October 2024, he co-organized — together with Dr. Elina Roinioti — the international CEEGS 2024 conference in Nafplio, titled “Reimagining Games, Art, and Performativity”, focusing on the creative intersections between games and the arts.